B.Hunter
Celebrity
Don't worry, It is as bad as you think it is, and they are out to get you
Posts: 128
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Post by B.Hunter on Nov 29, 2006 8:32:37 GMT -5
The Wendigo, named for the cannibal spirit that is their totem, carry the bitterness of conquest in their hearts. Since the coming of the European settlers, this Native American tribe has watched its human cousins dwindle or fall before the white man’s poisons. For the last three centuries, Wendigo have waged a guerrilla war with the Wyrmcomers, keeping true to their ancestral culture and breeding. Though they may ally with European Garou for a short time, these proud werewolves remember losing their lands to the newcomers, and their bitterness runs deep. Although the tribe maintains decent relations with the Silent Striders, Black Furies and Red Talons, it loathes the Get of Fenris and Shadow Lords and mistrusts the others. Only the Uktena tribe is pure enough to be considered true kin by most Wendigo. Wendigo are masters of woodland survival, stealth and hit-and-run tactics. They remain very true to their roots, enshrining the traditions of their ancestors. Few European werewolves have ever been allowed anywhere near a Wendigo moot, and none are welcome. Fierce, proud and deeply spiritual, the Wendigo hold the land as a sacred trust. Some among the tribe believe that peace with European humans and Garou might be possible, provided that the Wyrmcomers leave their rotting cities and return to the old ways. However, that seems less and less likely with every passing day.
Advantage: Windmaster. The Wendigo are on excellent terms with the spirits of the air and can call the winds to do their bidding. By making a gester with there hands, a Wendigo character can call forth a wind from any direction he chooses, to disperse tear gas, douse candles or the like, although the Wendigo cannot call gale-force or greater winds.
Totem: Uktena Like their fellow tribe, the Uktena, the Wendigo are named for their totem — the terrible cannibal spirit of winter. Wendigo is an angry spirit, and gives some of his own cold Rage to his children. In return for his patronage, Wendigo’s children must always aid native peoples when they are in trouble.
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B.Hunter
Celebrity
Don't worry, It is as bad as you think it is, and they are out to get you
Posts: 128
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Post by B.Hunter on Nov 29, 2006 8:43:40 GMT -5
• Choose breed
• Choose auspice
• Choose tribe
• Give your character a name, and make up some details about his/her appearance, personality, mannerisms, and there first change.
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B.Hunter
Celebrity
Don't worry, It is as bad as you think it is, and they are out to get you
Posts: 128
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Post by B.Hunter on Nov 29, 2006 8:48:56 GMT -5
As the sacred sites are drained of energy by human negligence and supernatural plots, the tribes must compete for mundane and spiritual resources alike. Werewolves of different tribes, who once looked upon one another as brethren, now glare at each other with lowered ears and slitted eyes. Even the packs vie for supremacy. Many Garou, afraid or tired or simply disgusted, turn away from their duties, seeking freedom in anonymity. Indeed, apathy and malaise are among the Wyrm’s greatest allies. The Garou have, in large part, lost their fire. They roll around with each other in the dirt, seeking dominance over some petty pack, desperately clutch at their ever-shrinking domains or simply retreat to the stagnant security of tedious human existence. Now, in this age of smog and concrete and rust, when the Garou are at their nadir, the Wyrm strikes in earnest. Will the planet succumb to the great cancer, or can a handful of determined warriors somehow stem the gathering maelstrom?
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B.Hunter
Celebrity
Don't worry, It is as bad as you think it is, and they are out to get you
Posts: 128
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Post by B.Hunter on Nov 29, 2006 8:52:52 GMT -5
The Garou’s world, the World of Darkness, is much like our own — but in many ways, more grim. Race riots happen a little more often. There are fewer honest cops, and more criminal gangs. People are less likely to stop and help out an injured pedestrian and more likely to gawk and keep driving. At least a little of this increased heartlessness is the work of the Wyrm, the colossal spirit of corruption. What’s more, in the World of Darkness, the supernatural is real, if hidden. Spirits of bloodlust possess the borderline psychotic and drive them to killing sprees. Ghosts are said to walk the streets where they died when the moon is full. And like the humans in the World of Darkness, all of these supernatural beings are more often selfish and callous than not. Even the Garou, the warriors of Gaia, are no paragons of virtue. Too often, they fight amongst themselves for glory and territory, rather than joining forces against common foes. They often assault their enemies rather than even trying to parley. They are antihero and hero all in one. Still, they may very well be the World of Darkness’ only hope.
Let me know if there is anything else anyone wants to know and if any one is interested.
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Post by Elaine of Astolat on Dec 3, 2006 2:50:01 GMT -5
I know this is a little different from a W:TA character sheet template, but i always wanted to make this character into a W:TA character. if you want me to change it let me know.))
Biographical Information Full Name: Avana Shai Donnalaith DeArquex-Ramsus-Lazarus Race: Werewolf clan: Black Furies breed: Lupus auspice: Ahroun Age: 6 human years… about 27 or so canine years old… Height: 5’8” Weight: ranges from about 135 lbs. to about 300 lbs. Alignment: Chaotic Neutral for the time being Homeland: Ayenee Current Home: Ayenee Prime, upon the Green Mountain Occupation: Acting Commander of the Zeu Puli forces… Commander of the Changing Breed Militia along with her brother Keiren. Titles: The Ebon Wolf First Change:approx. 1 year old, while with her mother hunting outside of their "den".
Weapons & Armor[/u] Weapon Proficiencies: Bow Staff, Long Bow, Klave, Short Sword Primary Weapon(s): Bow Staff, Long Bow Secondary Weapon(s): Klave, Short Sword
Armor Proficiencies:[/u] Primary Armor(s): Padded Leather Armor
Other Skills: able to link mentally with Keiren when in great danger or if they concentrate hard enough.
Physical[/u] Strength: Moderate in homid, glabro & lupine forms… High in Crinos & Hispo forms Agility: moderate to high in all forms
Character History:[/u] Born on March 15, 2000, in wolf form, to Sithera DeArquex-Ramsus & Karhan Ramsus 5 minutes before her twin star Keiren Sithos, the Golden Leopard. Their childhood was happy for the most part, though the continued absence of their father, caused Avana to grow bitter toward Kahr...She saw through a child's eyes how much he doted upon their little sister Liana Aurora, & it made her jealous, but it also made her strive to greatness in hers & Keiren's training, to gain any attention from their father. She was able to best their Master by the time they were only two years old (14 canine years). Good at H2H martial arts as well as the bow staff, she also has prowess with the long bow. A gift of knowledge bestowed by her mother & Goddess Father Stephen, Faith Lonely Holy Knight. Avana set off on her own for a time leaving Kieren to take care of their mother & sister. she found solace for a time in the arms of the angelic anthro panther Lazarus.... they were exceedingly happy, with four small balls of fur... though it was short lived...she found out later that Lazarus had betrayed her, sleeping with another woman… devastated she left him taking the kits. She was unaware that the woman that had seduced Lazarus was a demoness bent on taking his power & wanting revenge for some past hurt. Lazarus died, by her hand his soul ripped form his body, & the demoness came for his progeny, in a long drawn out battle with Avana, she managed to sedate her & chain her to a wall, as the demoness took the kits & killed them one by one… making her watch… it sent Avana into a fit of rage, breaking the chains that bound her, ignoring the grievous wounds, she was able to overwhelm the demoness & avenge her children’s & lover’s deaths…though it left a tare in her soul, her mind crumbling ever so slightly around the edges.. broken lost & alone, she somehow was able to call upon her brother, her twin star & Keiren was able to save her from herself & death…but now she feels that he’s her savior.. Her sanity slowly slipping into the abyss she has tendencies for great evil, though Keiren is the only one stopping her from going off the deep end…
Other Mentionable:[/u] Recently she has become the consort of a one Death Knight Voorhees… “painted” with his magick she has become an instrument of both their need to see destruction & hatred cover the earth… as her mind sinks into oblivion… so does her heart grow black & sees only Voorhees before her…
Avana has the flaw: "Wolf Years (5 trait flaw): You have the lifespan of a wolf, rather than a Garou- 12-20 years at most. The aging effects begin at eight years (for a lupus) or within five years after The First Change (for a homid)." - Mind's Eye Theatre: Laws of the Wild (Revised rules for playing Werewolf). [/font][/i][/color][/size]
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Eevee
Famous
Dainty Devil Doctor
"On your knees, boy..."
Posts: 60
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Post by Eevee on Dec 5, 2006 13:39:19 GMT -5
This plot looks extremely interesting and fun as hell, but I loathe all things White Wolf...and creating characters according to a pre-set template doesn't exactly get me all fired up. Thanks so, so much for the invitation, Hunter-honey, but I could never keep track of all the identifying information required of my character.
*Shimmies away like a wood-legged pirate*
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Post by Moridanu on Dec 5, 2006 18:04:17 GMT -5
Yeah, Im the same babe.. I dont do character sheets and all that jazz, plus on top of all the other things Im doing here there is no way in hell Ill be able to keep everything straight.. So thanks, but no thanks. ;D Hope everything works out well for you and Queen Bee and any others who want to join. Let me know if you need anything.
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Post by Domar on Dec 7, 2006 23:36:37 GMT -5
Thanks for the invite, but I just don't have the time anymore to even do a lot of what I am already part of here at Morthika so I just need to keep what I have on my plate exactly where it is. On my plate. It is a plate made of Garlic Rosmary bread and had the power to ward off the supernatural. I love my plate. Good luck with your plot though.
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Post by Elaine of Astolat on Dec 11, 2006 2:47:40 GMT -5
Just a note on my character sheet... it's not a templated sheet used for White Wolf. I use it for some of my more involved older characters. There are ways to build a Free form character using the characteristics needed for making a whitewolf character. it's just like playing in someone's plot. though i'm not sure if B.Hunter wants to use dice... but anyway that was just me putting in my two cents on the matter.
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B.Hunter
Celebrity
Don't worry, It is as bad as you think it is, and they are out to get you
Posts: 128
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Post by B.Hunter on Dec 11, 2006 8:14:07 GMT -5
I was thinking that we could run it like any other plot on Morthika.
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B.Hunter
Celebrity
Don't worry, It is as bad as you think it is, and they are out to get you
Posts: 128
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Post by B.Hunter on Dec 11, 2006 8:43:09 GMT -5
Name: Shade
Breed: Homid
Auspice: Ragabash
Tribe: Silent Strider
Advantage: Speed of Thought (he can double his speed in any form homid: 40, garou: 60, lupis: 80)
Weakness: Tame
Weapons: A metal staff with a silver tip. That he stole from one of the tribes that he visited a couple of years ago
Description: Homid: In this form Shade is about 6'1" and weighs about 185lbs he has a heavy tan covering his entire body. He wears a long over coat that has Egyption hyrogliphs runnig down the back of it. His hair runs down his to about the middle of his back it is light brown with streaks of black. Crinos: In this form Shade reaches about 6' and weighs about 175lbs. His fur is all black, he looks like the Egytion god of the dead Anubius.
Lupis: In this form Shade looks no different than a jackal from the deserts of Egypt. He is mostly a light brown with black running from his mid back to the tip of his tail. The only difference is that he has a single silver claw were his staff becomes part of him. Occupation: Like many Silent Striders, Shade never stays in one place for more than a day or two. Which makes it very hard to keep a job, because of that he is a thief. This allows him to have money when he needs it to buy supplies that he can’t get in the wild.
First Change: While trying to steal the wallet of a villager were the gypsies had stopped for the night. Shade experienced what the Garou called the First Change. He had changed into a wolf (or Lupis as the Garou call them) when he changed he ended up with his paw stuck in his pocket. Shade had no idea of what had just happened and he panaked......he ended up killing the man. when ha had realized what he had done he fled, he started running back to the gypsy camp were he woke every one up yelling "Hurry we must leave now!!!" Later that night the gypsies started asking Shade why did they have to leave, and what happen in the village. He told them what had happen, that he had turned it to a wolf, panacked and killed some one he was trying to steal from. They did not belive him. They said, if indeed you did turn into a wolf then do it again. They thought what had really happen was that he had tried to steal from a villager and had been caught and cornered. With no way out he killed the person and ran. On the way back to the gypsy camp he made up the story about turning into a wolf, becuase he knew that the gypsies would not let him with live them if he had killed some one.
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